Resident Evil Requiem Trophy & Achievement Guide: Surviving the 100% Grind
Fifty-one trophies stand between you and Requiem's platinum, and a good chunk of them only unlock if you play smart from your very first save.
Capcom didn't build this platinum around luck. It's built around planning, and if you go in blind you'll end up repeating content you already cleared. Two playthroughs is the bare minimum. Three is the realistic number if you want to stack difficulties, hit the restriction trophies, and still keep your sanity intact. If you haven't touched the game yet, the beginners guide covers the survival basics you'll need before any of this makes sense.
What You're Actually Signing Up For
The difficulty curve isn't as brutal as it looks on paper. It sits around a 5 out of 10, and that number drops hard once infinite ammo weapons enter the picture. Budget 25 to 30 hours total, more if you're not speedrunning your repeat runs. Every trophy outside the core story beats is technically missable, so get comfortable making manual saves before anything that looks like a point of no return.
The Story Trophies You Can't Skip
These unlock just by finishing the campaign once, no extra effort required.
Deja Vu — trigger the outbreak in Wrenwood during Leon's prologue.
Descent Into Darkness — reach the care center basement as Grace.
It's Been a Long Night — reach the care center courtyard.
A Harsh Reality — escape the care center.
Going Down? — ride the suspended platform down with Leon.
The Hero Returns — arrive at the R.P.D.
I Remember That, Too — take down the Super Tyrant as Leon.
Umbrella's Legacy — locate ARK.
The Final Mission — start exploring ARK's lower levels as Grace.
Hope and Requiem — finish the story by choosing to release Elpis. Pick the other ending and this one won't pop.
Stacking Difficulties Without Repeating the Whole Game
Difficulty trophies stack, which means clearing Insanity on your last run retroactively unlocks everything below it. Save Insanity for after you've bought the infinite ammo weapons, because attempting it cold is a rough way to spend an evening.
Casual clear → Rookie Agent
Standard (Modern) clear → Rising Agent
Standard (Classic) clear → Resolute Agent (ink ribbon saves only, so plan accordingly)
Insanity clear → Remarkable Agent, and everything below it falls into place
Run the restriction trophies on a Casual playthrough since they're mechanically easier and don't need a high difficulty to unlock:
Speed Demon — beat the game in under four hours. Skip fights you don't need.
Never Touch The Stuff — finish without using herbs or med injectors. Casual's passive regen makes this far more forgiving than it sounds.
Minimalist — finish without Grace ever touching the blood collector. Just don't interact with it.
Combat Trophies Worth Planning Around
Seasoned Pro pops once you've defeated 300 enemies total, which happens naturally without any detours.
Leon's list rewards precision more than aggression:
Untouchable — land a parry timed just before a zombie's hit connects.
Can I Borrow This? — pick up an enemy's dropped weapon and throw it straight back.
Chop Chop — stagger three zombies, then finish each with a hatchet execution.
Road Rage — shoot Victor mid-aim during the highway motorcycle chase to interrupt his RPG shot.
Cat Got Your Tongue? — parry a Licker B2's tongue attack perfectly in the ARK facility, then cut it off with the hatchet.
Not Today, Buds! — clear all nine Plant 43 seedlings in the underground cave section.
Grace's feats lean more situational:
Fatal Dose — sneak up and finish a zombie with the hemolytic injector.
Bring Out The Big Guns — stun the Girl with Requiem's stalker enemy using the revolver.
Grace and Goliath — put down a Chunk enemy.
Order Up! — kill the chef blocking the care center pantry.
Deadly Duet — take down both singer enemies on the second floor.
Internal Dispute — throw an empty bottle to bait one zombie into attacking another.
Bang For Your Buck — line up three enemies in a corridor and drop them all with one Requiem shot.
Crafting, Economy, and the Blood Lab
Most of the crafting trophies unlock as a side effect of just playing the systems instead of ignoring them.
Science and The Power of Blood unlock the first time you analyze a recipe and craft with the blood collector.
Blood! More Blood! needs 300 microsamples used, and Bloodlust wants 5,000 collected, a total that carries across saves.
Out of Sight, Out of Mind just needs Grace to store one item in the box.
The Ol' Fashioned Way requires an ink ribbon save at a typewriter, so this ties naturally into your Classic difficulty run.
Like Mother, Like Daughter needs one lockpicked drawer.
Retail Therapy is Leon buying anything from a supply box.
Tailor Made is a single weapon upgrade.
Master Craftsman wants every one of Leon's nine recipes crafted at least once.
Credit Where Credit Is Due tracks 200,000 credits earned cumulatively, so don't sweat hitting it in one sitting.
Collectibles That Ruin Runs If You Skip Them
The Hunt Begins and You Little Rascal! cover the Mr. Raccoon memoriams, 25 total, and missing even one means backtracking.
No Safe is Safe wants all five of Grace's safes opened.
Crate Expectations needs the three BSAA containers in East Raccoon City, all found by Leon.
Case Closed is the heaviest one on this list. All 75 files, no exceptions.
Clearing Out the Bonus Menu
The last stretch is pure spending. Model Mania and Curator require buying and manually viewing all 44 character models and 56 concept art pieces with Challenge Points. Don't touch either until you've already bought every infinite ammo weapon first, since those are what make an Insanity clear survivable. The Final Puzzle ties to a secret late-game interaction rather than a purchase, and once every other trophy is checked off, Requiem pops on its own to close out the platinum.