Editor's Picks
Paralives Modding Guide: Installing Custom Content Made Easy
Messing around with custom files in life simulation games usually leads to a broken mess, but Paralives handles the entire process flawlessly directly through its main menu.
007 First Light Guide: The Ultimate Collectibles Hub
Searching for every hidden item in 007 First Light? I put together a complete hub for tracking down all playing cards, intel, mementos, postcards, and legacy items.
007 First Light Guide: How the Licence to Kill Actually Works
Before you start pulling the trigger at every guard you see, you should know that MI6 has strict rules about when you can actually shoot. I break down the Licence to Kill system and how to handle firearms in 007 First Light.
007 First Light Villains Explained: The Masterminds and the Pests
007 First Light runs entirely on classic espionage paranoia where nearly every friendly face eventually tries to put a bullet in your back.
007 First Light Guide: How to Bypass the Sensors and Open a Path for Greenway
Hacking the floor sensor grid in the Knightfall mission relies entirely on dragging boxes, crawling through vents, and summoning a robotic vacuum cleaner.
007 First Light Guide: Crashing the Party for Ellis White
Tracking down Ellis White at the Vietnam resort means dealing with bouncers, an annoyed bartender, and a guarded storage room before you can plant a Q-Trak in his drink.
007 First Light Guide: Unlocking the Compound Basement
Getting through the locked basement door at the Malta training facility takes a bit of legwork, but it opens up a much cleaner path forward.
007 First Light Guide: How to Steal ID Bracelets for Bond and Isola
Trying to get past security in the Wave of the Future mission? I'll show you exactly how to steal the ID Bracelets you need and knock out a challenge in the process.
007 First Light Guide: All Safe and Door Codes
Nothing kills the momentum of a slick infiltration mission quite like stopping to hunt down a four-digit password scribbled on a stray piece of paper.
007 First Light Guide: How to Find All 9 Legacy Items
Collecting vintage spy movie props in the middle of a high-stakes infiltration mission is a ridiculous way to spend an afternoon.
007 First Light Guide: Mastering Parries and Melee Combat
Surviving a fistfight in 007 First Light requires breaking your worst button-mashing habits.
007 First Light Guide: How to Find All 14 Mementos
Tracking down scattered trinkets across heavily guarded mercenary camps is a terrible use of MI6 time, but you need to find them all to unlock the Recovered Assets achievement.
007 First Light Guide: How to Find All 36 Playing Cards
If you're chasing the Casino Royale achievement, you'll need to recover every playing card scattered across the camp.
007 First Light Guide: Social Espionage and Stealth Mechanics
IO Interactive designed 007 First Light around social infiltration and improvisation rather than punishing you for breaking perfect stealth.
007 First Light Guide: How to Win the Aleph Auction
Stressing over picking the wrong dialogue option at the black market auction? Don't worry, the entire event is rigged in your favor.
007 First Light Guide: How to Rush Over an Edge
Failing a combat tutorial just because the mechanics are poorly explained is an annoying roadblock.
007 First Light Guide: How to Earn the 100K Auction Fee
Getting extorted for a hundred grand is annoying, but making it back in a black market is surprisingly fun. Here is the fastest way to hit your auction fee target.
007 First Light Guide: How to Find All 10 Postcards
Finding all ten postcards scattered across the globe is the only way to prove you actually paid attention to the scenery and unlock The World Is Not Enough achievement.
Paralives Appearance Guide: How to Edit Your Style and Core Traits
Once Live Mode starts, Paralives quietly locks your character's face, height, and personality behind the scenes, but there's a way back in.
Paralives Basement Guide: How to Build Underground
Paralives doesn't have basement tools yet, but that hasn't stopped players from building underground rooms anyway.